Project B - Level Hotfix
Date 18. 4. 2022
>Gen. Progress: Highscore can be now reset and colliders have been fixed
Activity: One thing I really like about holidays is that the family comes together => more opportunities for playtesting. As a joke I made some of my relatives playtest my little demo level. Well turns out that there were some notable issues with it.
1. --> The out of bounds kill box didn't work properly, there was a way to get permanently stuck inside it. If the player took damage and entered the killbox while still in his invincibility phase, he started levitating on the platform whilst being stuck in a "taking damage" animation loop. Ended up implementing a fix by removing "physical colliders" and only keeping "trigger colliders" that instantly killed the player. Also found out that the 2d gamekit's "ignore invincibility option" on the damager component is not very reliable.
2. --> With the current highscore being around 57 seconds (C. F.), I found that a reset highscore button would be very welcome. With this I added a function that removes the saved playerpref.
Invested hours: 34 minutes
Outcome: Implemented fixes and minor changes to the Project B level
Files
Get Project B - ITGDev
Project B - ITGDev
Project for MFF UK intro to Gamedev course - B
Status | In development |
Author | Schizma |
Genre | Platformer |
Tags | mff-gdintro-2022-b |
More posts
- Project B - Level LaunchApr 18, 2022
- Level Launch - Project B Playtest reviewApr 17, 2022
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