[RE] Feedback #1
14/5/2022
General update on the feedback: Well, seems like the small demo wasn't for naught, found out that currently as it stands, the project does have some ups and some downs respectively.
Feedback:
The positive aspects:
- People really did seem to enjoy my assets and spritework
- The menu UI was a nice touch and people liked the "world map" level selection
- The shooting and effects that come with it were enjoyable
- Players enjoyed the variety of weaponry
- The idea of an independent movement/shooting/aiming system of a carriage and gun was more of a mixed bag but did stand out as a core aspect of the game
The negatives:
- Movement was a bit unresponsive
- Players were unable to tell how much damage they had dealt to the enemies
- Enemy wasn't much of a threat
- Obstacles were too numerous, easy to get stuck on
-> On to implementing changes and somewhat of a roadmap:
Currently working on implementing more levels, the movement has been fixed, it was pretty easy to fix the turning speed / reverse speed and such since my movement system is built upon scriptables (scriptable objects), since I only had to adjust a few parameters.
Next up will be modifying the UI, will have to update it a bit, I think that the UI having a single health bar is a bit lacking when it comes to "mech / tank" games
Also completing my work on a character selection / multiple char system, have fixed the multi-spawn issue and will try to implement it soon.
Peace out, o7
-Schz
Get Project C - ITGDev
Project C - ITGDev
Project for MFF UK intro to Gamedev course - C
Status | In development |
Author | Schizma |
Genre | Shooter |
Tags | mff-gdintro-2022-c |
More posts
- CR:TG Update - Content / Fixes / Implementing Feedback!May 18, 2022
- Crater run feature demoMay 11, 2022
- Launch!!!May 03, 2022
Leave a comment
Log in with itch.io to leave a comment.