Project A - Level design document [One page]



GAME DESIGN - PROJECT A - PLATFORMER LEVEL 

General level concept:

 Relatively easy introductory level, 2 branching paths converging on LEVEL FINISH, few enemies, mostly environmental hazards with some power ups

HAZARDS

 (presented in format TYPE | NAME | DESCRIPTION)

Environmental

Saw blade

A “hazard platform”, line based movement, usually follows a preplanned looping route

NPC

Shooter blob

Extension of regular blob, hurls projectiles

Environmental

Boulder

The name says it all. A large rock hurtling towards the player, mostly used in enclosed space

Power ups

Super speed - +100% speed / doubles current player character speed

Invincibility - invincible / shield for 1 hit (covers all damage types except fall damage and “special damage (area limiters))

Kill Aura - Small AoE ability, kills enemies around player

Shooting - limited ammo for player to fire at enemies 

MOCK LAYOUT

Level will take 2-3 minutes to complete so the layout described above is in a very simplistic state, with most elements crammed together, not representative of final state!

Look / Aesthetic

Possibly modified textures, Cave or Jungle biome, to fit hazards. Soundtrack stays same or swapped for a spelunky themed one.

Get Project A - ITGDev

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