Project A - Level design document [One page]
GAME DESIGN - PROJECT A - PLATFORMER LEVEL
General level concept:
Relatively easy introductory level, 2 branching paths converging on LEVEL FINISH, few enemies, mostly environmental hazards with some power ups
HAZARDS
(presented in format TYPE | NAME | DESCRIPTION)
Environmental | Saw blade | A “hazard platform”, line based movement, usually follows a preplanned looping route |
NPC | Shooter blob
| Extension of regular blob, hurls projectiles |
Environmental | Boulder | The name says it all. A large rock hurtling towards the player, mostly used in enclosed space |
Power ups
Super speed - +100% speed / doubles current player character speed
Invincibility - invincible / shield for 1 hit (covers all damage types except fall damage and “special damage (area limiters))
Kill Aura - Small AoE ability, kills enemies around player
Shooting - limited ammo for player to fire at enemies
MOCK LAYOUT
Level will take 2-3 minutes to complete so the layout described above is in a very simplistic state, with most elements crammed together, not representative of final state!
Look / Aesthetic
Possibly modified textures, Cave or Jungle biome, to fit hazards. Soundtrack stays same or swapped for a spelunky themed one.
Get Project A - ITGDev
Project A - ITGDev
Project for MFF UK intro to Gamedev course - A
Status | In development |
Author | Schizma |
Tags | mff-gdintro-2022-a |
More posts
- Migrating [Project B followup]Apr 17, 2022
- Scripting - Testing and implementationMar 30, 2022
- General coursework update #2Mar 21, 2022
- 2D-gamekit, testing out the watersMar 15, 2022
- General coursework updateMar 10, 2022
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