2D-gamekit, testing out the waters
Date 15. 3. 2022
>Gen. Progress: Managed to extract and upload coursework from email
Activity: Built a few levels / zones in the 2d gamekit, got a general feel of the assets and tools included. Big fan of the moving platform script and its modularity.
Going to use parts of it to implement as a “spike / razorblade hazard”, going to get as much mileage out of a moving platform paired with the damager entity script as possible, a very useful combination. Already have some extensions in mind, mainly relating to walls and platforms that the player could pass trough/get blocked by under certain conditions / triggers.
Worked with some of the scripts as instructed in the scripting tutorial, progress to be updated on completion of part 2 of the scripting tutorial.
Invested hours: Total: around 2-3 hours, spread across several builds and variations playing around with the assets given in the kit.
Outcome:
Expanded my general knowledge on scene transitions, finished 2d gamekit build and uploaded it to itch.io
Files
Get Project A - ITGDev
Project A - ITGDev
Project for MFF UK intro to Gamedev course - A
Status | In development |
Author | Schizma |
Tags | mff-gdintro-2022-a |
More posts
- Migrating [Project B followup]Apr 17, 2022
- Scripting - Testing and implementationMar 30, 2022
- General coursework update #2Mar 21, 2022
- Project A - Level design document [One page]Mar 10, 2022
- General coursework updateMar 10, 2022
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