2D-gamekit, testing out the waters


Date 15. 3. 2022

>Gen. Progress: Managed to extract and upload coursework from email

Activity:  Built a few levels / zones in the 2d gamekit, got a general feel of the assets and tools included. Big fan of the moving platform script and its modularity.

Going to use parts of it to implement as a “spike / razorblade hazard”, going to get as much mileage out of a moving platform paired with the damager entity script as possible, a very useful combination. Already have some extensions in mind, mainly relating to walls and platforms that the player could pass trough/get blocked by under certain conditions / triggers.

Worked with some of the scripts as instructed in the scripting tutorial, progress to be updated on completion of part 2 of the scripting tutorial.

Invested hours:  Total: around 2-3 hours, spread across several builds and variations playing around with the assets given in the kit.

Outcome:

Expanded my general knowledge on scene transitions, finished 2d gamekit build and uploaded it to itch.io

Files

2dgamekittest.zip 84 MB
Mar 15, 2022

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